Tuesday, 13 October 2009

Sarah Jane Returns!! Plus New Who






















The Doctor Who spinoff for children makes a welcome return to our screens this week, well British screens anyway, but with developments in the US it might not be too long before fans over there catch up with the series.

The show looks bigger and better than ever, with a selection of new species (which means more posting on Blogga!) and returning ones from the Who universe, in the trailer I caught glimpses of the Trickster who is my favourite of the new era villains as well as a certain medico making his way to Bannerman Road.

The series starts Thursday on BBC1 - make a note! For fans in the north, there is a special event going to be held at Liverpool One in a few weeks time.

On the website there are a few decent extras, including games, fact files on monster and a new comic/ARG type thing called 'Monster Hunt' which is starting up and due to develop over the length of the series.

In related news the main show crew have updated their logo for the 2010 series - take a peek!

Monday, 12 October 2009

SF Masterworks #24 - The War of the Worlds / The Time Machine





















One of the most recognizable titles on this list and not only because of the modern film adaptation. The giant tripods have influences a subsequent generation of alien invasion and time travel dramas all bear the hallmarks of Wells' original work.

One of the striking things about his work is the time period in which it was written, in pre-WWI Britain when modern technology and thoughts of aliens were distant dreams. With our modern gear we'd probably wipe the floor with the Martian invaders, but in a time where aeroplanes were on the verge of invention, cannonballs were still common ammunition and targeting was done by eye and skill the invaders run riot across London.

The book also covers the feverish dreams of rebellion and uprising against an unstoppable foe, and the social demolition that would occur under such circumstances is explored in depth. The way the Martians are despatched shows the quirky genius of Wells' mind and makes for a satisfying conclusion.

I'll post up the review from SFSite where I get the cover images etc. It's not as favourable to the author, though it does spend more time covering the Time Machine, with which I'm less familiar.

I suppose a series calling itself SF Masterworks really wouldn't be complete without representing the grandfather of English language SF. There can be no argument that these two stories are classics of the genre. But are they timeless classics? Absolutely not. They are, like most of Wells' works from that era, quite obviously products of late Victorian England. But Wells was certainly no Dickens or Thackeray; he was not the best of the Victorians. And as a science fiction writer, he was no Frank Herbert or even John Wyndham. Any of these boys could write Wells into a corner and leave him begging for a little character development.

Like any good speculative fiction, The Time Machine and War of the Worlds are extrapolations of existing conditions, taken to extremes and beyond into the realm of imagination. And, like much if not most good speculative fiction, there is a heavy satirical bent to them. However, the protagonists in both these stories exhibit violently aggressive behaviour and are considerably less than sympathetic, if you pause to give them any thought at all. (Although neither is quite as despicable as the murderously psychotic anti-hero of Wells' next best-known work, The Invisible Man -- a thoroughly wretched story with no redeeming value.)

Structurally, The Time Machine is one of Wells' better stories. It is, however, only moderately interesting. Darwin's theory of evolution was still fairly new and shocking when The Time Machine first saw publication in 1895. Wells' comment on human evolution is rather bleak. In his version, humans will evolve (or devolve) into two distinct branches: the child-like, graceful, but sheep-like and ultimately doomed Eloi; and their nemesis, the ugly, predatory Morlocks. Wells perceived this as the natural evolution of the English class-based system: the elegant upper crust breeding themselves into the mush-brained idleness of the Eloi; the dirty and slavish working class evolving into the amoral Morlocks who continue to work at keeping the elite in comfort, but in order to use them as a food source. Not a very hopeful future for humanity (or for the English, at any rate), but if you're willing to see the satire, you may appreciate that's probably the way the present looked to Wells. In fact, pessimists and misanthropes today may still argue along the same lines.

War of the Worlds is of historical note largely due to the widespread panic caused by the 1938 Orson Welles radio broadcast of an adaptation of this 1898 H.G. Wells classic. Many people mistook it for a news broadcast, rather than the radio drama that it was. (Hey, radio was still a relatively new thing; give them a break.) The story itself is an interesting comment on the arrogance of humankind, but it is rather pale by today's standards and the ending is a complete cop-out.

H.G. Wells is something of a disappointment today. However, his work is important to the history of the genre and it is worth reading a sampling to understand the roots of contemporary science fiction. Imperfect as these two stories are, they are probably the two best choices for a sampling of Wells -- both for their historical importance and for exemplifying his style and scope.

Copyright © 2000 by Neil Walsh

Whatever you think of the book itself, it's place in the foundation of Science Fiction makes it a 'must-read' for any geek.


Monday, 5 October 2009

Flashforward








OK this an alert kind of thing alerting you all to a new show called 'Flashforward'

The first episode aired last week for Brits and I think the week before for Americanos I think. Basic plot is that the entire planet blacked out for 2 minutes and 17 seconds, during which time they all see their future, with everyone seeing the exact same time and date, roughly six months in the future.

Agents are assigned to unravel this mystery as well as deal with the global disaster caused by countless car crashes and injuries resulting from the blackout.

Anyway, I just thought I'd let you know - here's a trailer to show you more.




If you're UK it shows Monday nights at 9pm on FIVE, you can catch up on Demand Five

Saturday, 3 October 2009

Star Wars Legacy: Storms (34-35)














I swiped a fresh issue of Legacy of the shelf of my local comic shop just the other day so it's high time I caught up on the story for the one or two of you that may be interested, and I'll juump right in with some updates...

Sith Updates

Saarai
Species: Chagrian
Sex: Female
Homeworld: Korriban
Position: Apprentice, future Darth Wyyrlok
First Appearance: Legacy # 34 (Storms, part 1)




Saarai is the daughter of Darth Wyyrlok, who is now leader of the One Sith order. She is training to be the next Darth Wyyrlok, a position her family has held from the beginning. She was tasked with guarding Lord Krayt's stasis chamber until it was ready, she told visitor's he was in stasis, it is unclear whether her father revealed the Dark Lord's true status. Despite being an apprentice and 'unmarked' she showed considerable power, especially in telikinesis, besting a weakened Darth Stryfe in force combat by gripping his heart with the force then lifting and twisting his body until stopped by her father.










This guy also appeared, but was not named. He is a Koorivar and is also unmarked so not a 'Darth' or high ranking Sith. He was tasked with supervising the medical station and bacta tanks where the party from Had Abbadon were healing. Stryfe woke up and assaulted him, demanding to know Krayt's location.

OK, on with the story

Issue Review

Cade and crew crash-land the Mynock on Kiffex, where Bantha Rawk and family have moved to, during a storm. Cade has been force-healing Azlyn all the way, she says she can accept death but he refuses to let her go. Cade demands that Droo, who has medical skill heals her, she says only if Azlyn wants to live - Cade lies, insisting that she be saved, then collapses from the strain of his efforts.

Hours later Cade wakes up and wants to help, but Bantha refuses, having seen the dark side effect of Cade's ability. Cade decides to take his frustrations into town along with Syn, on the way they meet Shado, who is taking his fighter to the Hidden Temple to report on Krayt's death.

Back on Korriban, Stryfe awakes, angered that he can no longer sense Krayt he confronts Saarai then goes to the stasis chamber where Wyyrlok telss him there are sheilds in place to hide the dark Lord's presence. After this he pledges his support to Wyyrlok and he and the other Sith soon return to Coruscant, intriguing the Moffs as well as Roan Fel who questions his Knights and a mysterious cloaked contact.

On Kiffex Cade starts a bar fight then flied into a rage, attacking the Clan Vos Guardians that arrive, he is so out of control as to attack his own cousin who is a new recruit until Jariah intervenes. He returns to the homested to check on Azlyn to find that she has been put into a cybernetic suit designed by Bantha and that she is now angry with him because she did not want that life. Having truly outstayed their welcome, Cade and his crew leave and Azlyn returns to the Knights.

Hope that was fun - more to come!

Wednesday, 30 September 2009

Dental Power!!

Oh yeah!

I've wanted to talk about Sci-Fi clichés for a bit, and in a brief, ill researched way, I'm going to talk about one that always tickles me as a way to add a tad more diversity to the ol' blog.

OK, what I want to talk about is the power of a main character in a film/tv show to overcome any odds by gritting their teeth - honestly it's like their Hollywood-whitened pearlies have some kind of superpowers.

Seriously, it doesn't matter whether the hero has had a building fall on them, been injected with elephant tranquilizer or had a hypnotic blast that is absolutely guaranteed to make them fall in love with the slug warriors of Varlgacb that cast it (that last one's mine, and it's copyright OK?) all they have to do is look at their comrades, maybe give their head a thought0clearing shake and then grimace for all their worth and they're bound to come through.

My favourite example of this is in Star Trek II: The Wrath of Khan where the eponymous warlord chucks some Ceti eels down the ears of a few cast members. One is an admiral, but not from the Enterprise - the other is Chekhov. The thing about Ceti eels is they get into your brain, cause you a lot of pain and kill you - guaranteed. The creepy thing bores into Admiral Redshirt's cerebelum and does it's thing, resulting in a dead admiral - one goes to work on Chekhov, but all the plucky lad has to do is grit those teeth and...







...pop goes the weevil! (eeewww grosss!)

Who knows, maybe as humanity slowly blazes it's trail across the stars what we really need to survive in the depths of space is a decent dental program - that or we only send recognizable Hollywood stars with the right training to fight the horde of terrifying beasts that await.

Friday, 25 September 2009

SF at the movies - September 09

It's getting late, but I've had a few other posts to churn out so I hope you don't mind this post turning up now - at least it's in the right month for a change!!

Anyway - here's what's on your geeky big screens this month

District 9

Released 4/9/09














The 'one to see' undoubtedly. District 9 introduces fresh director Neil Blomkamp, once slated for the Halo movie, with his original masterpiece. The story mixes up a documentary style to begin with, gradually building into a full on action thriller. In the story an unknown alien race, dubbed 'Prawns', arrive on Earth in a damaged spaceship above Johannesburg. The authorities quickly establish 'District 9' a housing settlement to keep the aliens away from the general population. But District 9 hold a lot of secrets and as a special agent travels into district 9 and comes into close contact with the aliens he travels down a dangerous journey and finds more answers than he was looking for.

Gamer

Released 16/09/09












An interesting concept this one - a near future where video game players can experience the ultimate thrill, controling and playing with a real human being in an ultra-violent shoot 'em up. The characters in this new game are all death row convicts, so their loss won't exactly be mourned - but they play for the chance to win the ultimate prize - freedom. If you think you've heard it before it's because you have, it's not a new plot line, but it is being done in a somewhat original manner. The hero is a 'character' who wants to get out of the game to be reunited with his family. There are meant to be extreme violence and sex references in this film, intriguing as a way of exploring how deep we will go for the ultimate thrill, but making it not quite my cup of tea.

Surrogates

Released 25/9/09








Again an interesting concept, running on similar lines to Gamer in the 'what will we do to ourselves in the future' kind of thing. In this world, most humans plug into robotic 'surrogates' to live out their lives, leaving them free of disease, the danger of accidents and able to pursue any lifestyle they want without harm. When a successful homicide occurs, the first one in years, a detective must unravel the secrets behind surrogacy to find how it happened and unravel a bigger mystery as he does so. I'm not completely convinced, but I am intrigued.

OK that's it, I'm not sure if 'Whiteout' has Sci-Fi elements to it, but it may be worth a watch - more movies soon

Tuesday, 22 September 2009

Dark Forces - Steam Powered!


























Quite possibly the greatest games related news to reach my screen, rivalled only by the words 'your order has been dispatched' (in relation to Halo:ODST).

Many of you will not remember the DOS era, but of that time, one game stands out for me and that is Star Wars: Dark Forces. At the time pretty much every game I had was a Star Wars title and pretty great fun they were too. I never managed to buy this one, but my cousin lent it too me and I played the game (which was old, even by the standards of the day) all the way through and it was one of the most thrilling experiences I've ever had on a computer and I can still remember the levels vividly.

But of course they stopped selling it a long time ago, and it's hardly compatible with modern tech anyway. So I was content to live with just the memories of a great game.



















The legacy lives on, of course, in the creation of Kyle Katarn, the protagonist of the game. Kyle went on to star in a sequel Dark Forces II: Jedi Knight where he picks up a lightsaber and takes on a host of Dark Jedi. An expansion and two more titles followed in the modern PC Gaming era, cementing Kyle's popularity as a Star Wars figure and one of my personal favourite expanded universe characters.

Well, you might have guessed it - he's back. Lucasarts have teamed up with Steam, a games download service to bring back all the Kyle Katarn titles. You can buy them as a bundle with Kyle's other titles or if, like me, you have every other title you can lay your hands on you can buy each game individually. I bought and downloaded Dark Forces with ease and am reliving the memories big style thanks to Steam and possibly the best move Lucasarts have made since The Force Unleashed.